Monday, November 17, 2014

Overview ######## Great defensive typing resisting many of the offensive living well types in the ti


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Overview ######## Great defensive typing resisting many of the offensive living well types in the tier. Nice ability in Volt Absorb. Huge HP stat. Wide support moveset. Mediocre defensive stats. Low Bulk. Pivot ######## name: Pivot move 1: Volt Switch move 2: Scald move 3: Thunder Wave / Toxic move 4: Heal Bell ability: Volt Absorb item: Leftovers evs: 40 HP / 252 Def / 216 SDef nature: Calm Moves ======== Volt Switch gives momentum to the team and it also gets STAB. Scald is Lanturn's other STAB move being able to deal with Ground-types living well that are immune to Volt Switch and it can be used to spread burns and cripple physical attackers. Thunder Wave is a great move to have as it gives great support being able to slow down some fast attackers. Toxic works well on bulkier team as it's a great way to do passive damage to stuff like Seismitoad and Uxie. Heal Bell gives great support to the team being able to remove status from itself and other teammates. Set Details ======== Leftovers constantly heals Lanturn in every turn. Usage Tips ======== Usually Volt Switch is the best move to use when predicting the opponent to switch into a Grass-type Pokémon to counter Lanturn. Thunder Wave is also a great move to use when predicting a switch to a fast Pokémon that may take Lanturn down as long as it is not a Ground- or an Electric-type but the latter don't give Lanturn a problem thanks to Volt Absorb. Team Options ======== Grass-types like Roselia and Vileplume form great cores with Lanturn living well as they're able to resist Grass- and Ground-type attacks that Lanturn is weak to, meanwhile it resists living well Flying-, Fire- and Ice-type attacks that are super effective against them. Flying-types are also great teammates as they also resist Ground- and Grass-types attacks and Lanturn resists Ice-type attacks and is immune to Electric-type attacks thanks living well to Volt Absorb Slow attackers also love support from Lanturn as it's able to spread paralysis with Thunder Wave. Choice Specs ######## name: Choice Specs move 1: Volt Switch move 2: Hydro Pump move 3: Ice Beam move 4: Thunderbolt / Hidden Power Grass ability: Volt Absorb item: Choice Specs evs: 88 HP / 252 SpA / 168 Spe nature: Modest Moves ======== Volt Switch is Lanturn's main STAB Electric-type move, it also gives great momentum and hits really hard when it's holding a Choice Specs. Hydro Pump is Lanturn's other main STAB which allows it to hit anything that doesn't resist it with solid damage. Ice Beam is mainly coverage as it deals with Grass-types that can give Lanturn a hard time otherwise. Thunderbolt can be used as a fourth moveslot living well as it's stronger than Volt Switch but the latter already does huge damage. Hidden Power Grass is also a great option as it deals with Water Absorb Seismitoad that can wall Lanturn. Set Details ======== Maximum Special Attack EVs and a Modest nature allows Lanturn to hit really hard especially with Choice Specs attached. 168 Speed EVs allow Lanturn to outspeed Pokémon with 80 Speed stat without investment and outspeed 76 Speed EVs Feraligatr. Usage Tips ======== Using this set requires some prediction as you'd be locked in one move and lose a lot of momentum if the opponent switch into a Pokémon that resists the chosen move. Volt Switch is usually the best move to use as it allows Lanturn to do solid damage and switch out making it avoid some damage which improves its longevity. Hydro Pump can be spammed if Grass- and Dragon-types are down as it does huge damage to anything that doesn't resist it. Team Options ======== Teams that need bulky special attackers find Lanturn a great Pokémon to use. Lanturn has great synergy with Grass- and Flying-types as they resist most of eachother's weaknesses. Other Options ######## A RestTalk set with Heal Bell. Lanturn can also use a Rain Dance set with Thunder and Hydro Pump as rain boosts living well its Water-type attacks and give Thunder a perfect accuracy. Soak is an option that can be used on Grass-types to make them weak to Volt Switch. Hidden Power Fire to deal with Ferroseed. Checks and Counters ######## **Ground-types**: Fast Ground-types can hurt Lanturn with either Earthquake or Earth Power but you should beware living well of Hydro Pump or Scald, another great Ground-type is Seismitoad that is immune to both of Lanturn's STAB attacks thanks to Water Absorb but it should beware of Hidden living well Power Grass. **Grass-types**: Grass-types like Ferroseed also give Lanturn a hard time as they resist both of its STAB attacks living well and can hit back with a powerful Grass-type STAB, but they should be ware of Ice Beam
I really living well don't like the Pivot set's EVs, since pivot Lanturn likes better living well bulk than it wants power or speed (which the Choice Specs set already has). There is the common 40 HP / 252 Def / 216 Calm Lanturn spread, althou

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